2010年7月22日 星期四

Java Immutable Objects

A strategy for defining Immutable Objects

First let's see an example, SynchronizedRGB
public class SynchronizedRGB {

//Values must be between 0 and 255.
private int red;
private int green;
private int blue;
private String name;

private void check(int red, int green, int blue) {
if (red <> 255
|| green <> 255
|| blue <> 255) {
throw new IllegalArgumentException();
}
}

public SynchronizedRGB(int red, int green, int blue, String name) {
check(red, green, blue);
this.red = red;
this.green = green;
this.blue = blue;
this.name = name;
}

public void set(int red, int green, int blue, String name) {
check(red, green, blue);
synchronized (this) {
this.red = red;
this.green = green;
this.blue = blue;
this.name = name;
}
}

public synchronized int getRGB() {
return ((red << 16) | (green << 8) | blue);
}

public synchronized String getName() {
return name;
}

public synchronized void invert() {
red = 255 - red;
green = 255 - green;
blue = 255 - blue;
name = "Inverse of " + name;
}

}


Immutable Objects
:

The following rules define a simple strategy for creating immutable objects. Not all classes documented as "immutable" follow these rules. This does not necessarily mean the creators of these classes were sloppy — they may have good reason for believing that instances of their classes never change after construction. However, such strategies require sophisticated analysis and are not for beginners.

  1. Don't provide "setter" methods — methods that modify fields or objects referred to by fields.
  2. Make all fields final and private.
  3. Don't allow subclasses to override methods. The simplest way to do this is to declare the class as final. A more sophisticated approach is to make the constructor private and construct instances in factory methods.
  4. If the instance fields include references to mutable objects, don't allow those objects to be changed:
    • Don't provide methods that modify the mutable objects.
    • Don't share references to the mutable objects. Never store references to external, mutable objects passed to the constructor; if necessary, create copies, and store references to the copies. Similarly, create copies of your internal mutable objects when necessary to avoid returning the originals in your methods.

Applying this strategy to SynchronizedRGB results in the following steps:

  1. There are two setter methods in this class. The first one, set, arbitrarily transforms the object, and has no place in an immutable version of the class. The second one, invert, can be adapted by having it create a new object instead of modifying the existing one.
  2. All fields are already private; they are further qualified as final.
  3. The class itself is declared final.
  4. Only one field refers to an object, and that object is itself immutable. Therefore, no safeguards against changing the state of "contained" mutable objects are necessary.
After these changes, we have ImmutableRGB

final public class ImmutableRGB {

//Values must be between 0 and 255.
final private int red;
final
private int green;
final
private int blue;
final
private String name;

private void check(int red, int green, int blue) {
if (red <> 255
|| green <> 255
|| blue <> 255) {
throw new IllegalArgumentException();
}
}

public ImmutableRGB(int red, int green, int blue, String name) {
check(red, green, blue);
this.red = red;
this.green = green;
this.blue = blue;
this.name = name;
}


public int getRGB() {
return ((red << 16) | (green << 8) | blue);
}

public String getName() {
return name;
}

public ImmutableRGB invert() {
return new ImmutableRGB(255 - red, 255 - green, 255 - blue,
"Inverse of " + name);
}

}

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